Chapter 4 / 4
Anjali Raghunathan
Anjali Raghunathan · Sci-Fi
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Goal
Build my own faction
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Replay as Anjali Raghunathan from chapter 1 and pick your own way through.
Play as this characterYOU CHOSE
I go down to the cryo-bay alone and stand in front of my sister's pod for a full minute before I go back up.
You key the shuttle's hatch open and step out into the cold night air. But instead of heading back toward the facility, you stop.
The Anselm hangs in the sky above, a distant speck of light. Your sister is up there. Pod 447. Still sleeping.
You climb back into the shuttle, seal the hatch, and lift off. The flight to the Anselm takes seven minutes. You dock, cycle the airlock, and walk through the empty corridors to the cryo-bay.
The bay is vast and cold, row after row of pods stretching into the dim light. Your footsteps echo. The hum of the wake sequence vibrates through the deck.
Pod 447 is in the third row, center column.
You stop in front of it.
Through the frosted glass, you can see her face. Devika. Seventeen years old when she went under. She looks younger now—peaceful, frozen in a moment before everything went wrong. Before you pulled strings you shouldn't have pulled. Before her name ended up on a contract she never signed.
You stand there for a full minute. The silence is absolute.
Then you turn and walk back to the shuttle.
YOU CHOSE
Before you leave the *Anselm*, pull Mira aside and tell her exactly where you're going and what you expect to find—if you don't come back, she needs to know.
You find Mira in the corridor outside the shuttle bay, her expression shifting from surprise to concern as she reads your face.
"I'm going back down. There's a service corridor behind the lower-level stairwell that bypasses the main lab chamber. It leads to Room 4B—a neural interface console that might be able to read the crystal safely."
You hold her gaze. "If I'm not back in two hours, assume the worst. Wake Devika's pod. Tell her everything. And then make your own call about whether to land the colony or turn this ship around."
Mira's jaw tightens. "Two hours. Then I'm coming after you."
"No. If I'm not back, you stay with the ship. The sleepers need you more than I do."
She doesn't agree. But she doesn't argue.
You turn and walk back into the shuttle.
YOU CHOSE
Ask Mira for a side channel frequency she can monitor from the *Anselm*—you want her listening in case you need to call for help without alerting whatever's in the facility.
Mira reaches into her pocket and pulls out a small earpiece, handing it to you. "Channel 7-Beta. Encrypted, tight-beam. I'll have it live the moment you leave the bay. Tap twice to transmit, three times for emergency."
You fit the earpiece into place. It hums once, then settles into silence.
"Two hours," she repeats. "Then I'm making decisions you won't like."
You nod once and seal the shuttle hatch.
The descent is faster this time. You know the approach. You know the clearing. You set down in the same spot, the dark building waiting where you left it.
The cold air hits you as you step out. You cross the cleared ground, enter through the ajar door, and navigate the flickering corridors by memory. The stairwell. The lower level. The maintenance panel on the wall, exactly where Voss described.
You push the top left corner.
The panel swings open, revealing a dark corridor stretching into the unknown.
YOU CHOSE
Step into the service corridor and follow it to Room 4B—fast and quiet, as Voss instructed.
You step into the service corridor. The panel swings shut behind you, sealing you in darkness.
The air is thick and stale, tasting of dust and old metal. You pull out your light—a slim tactical beam—and click it on. The corridor stretches ahead, narrow and low, pipes and conduits running along the walls. Your footsteps are muffled by decades of grime.
You move fast, as Voss instructed. Forty meters. That's what she said. You count your steps.
At twenty meters, you hear it.
A sound. Faint. Behind you.
You don't stop. You don't look back.
At thirty meters, the sound comes again—closer now. A whisper, almost. Not words. Just the shape of a voice, formed from breath and nothing else.
You keep moving.
At thirty-eight meters, the corridor ends. A door stands before you, marked UTILITY ACCESS — 4B. The handle is cold beneath your fingers.
The whisper stops.
YOU CHOSE
Press your ear to the door first and listen for any sounds from the room beyond—you don't want to walk into another trap.
You press your ear against the cold metal of the door. The whisper behind you has stopped, but the silence that replaces it is worse—watchful, waiting.
Through the door, you hear nothing. No hum of machinery. No movement. No breathing. Just the absolute stillness of a room that hasn't been disturbed in years.
But there's something else. A faint vibration, barely perceptible, traveling through the metal and into your skull. A low, rhythmic pulse, like a heartbeat felt through water.
The door handle is cool beneath your fingers. The corridor behind you remains dark and silent.
YOU CHOSE
Tap your earpiece twice and whisper the situation to Mira—if the signal drops once you're inside, she needs to know your last position.
You tap the earpiece twice. A soft click confirms the channel is open.
"Mira. I'm at the door to Room 4B. Corridor was tight, but I made it. Something followed me through the dark—didn't see it, didn't stop. Going inside now. If this signal drops, I'm at the utility access door at the end of the service corridor behind the lower-level stairwell."
A pause. Then Mira's voice, barely a whisper in your ear: "Copy. Be careful, Anjali."
The channel goes silent.
You turn back to the door. The handle is still cold. The pulse is still there, faint through the metal. The corridor behind you is still dark.
YOU CHOSE
Open the door and step into Room 4B—whatever's waiting, you came here for answers, and you're not leaving without them.
You grip the handle, turn it, and push the door open.
The room beyond is small, maybe four meters square. A single console sits against the far wall, its screen dark, its surface coated in a fine layer of dust. Cables snake across the floor, leading to a bulky chair with neural interface leads hanging from its headrest like dead vines.
The room is empty. No bodies. No signs of struggle. Just the quiet hum of standby power.
You step inside and let the door close behind you.
The console flickers to life as you approach, as if sensing your presence. A single line of text appears on the screen:
NEURAL INTERFACE READY. PLEASE CONNECT CRYSTAL TO PORT 4B.
A slot sits beside the screen, sized exactly for the data crystal in your pocket.
The chair waits. The leads dangle. The screen glows.
YOU CHOSE
Sit in the chair and connect the neural interface—if the crystal requires a direct mind link, this is the only way to unlock it.
You cross the room and lower yourself into the chair. The dust puffs up around you, the old leather creaking beneath your weight. The neural interface leads hang from the headrest—thin filaments tipped with microfibers, designed to rest against your scalp.
You take a breath. Then you reach up and guide the leads into place.
They settle against your temples, cool and light. The console chirps once, and the screen changes:
NEURAL LINK ESTABLISHED. AWAITING CRYSTAL INPUT.
You pull the crystal from your pocket—warm, still carrying the residual heat of the chamber below—and slot it into the port beside the screen.
The room goes dark.
Not the lights. Everything.
For a moment, there is only void. Then the void fills with light, and you are no longer in Room 4B.
You are standing in a vast chamber, carved from the same smooth, veined stone as the pillar room. But this chamber is alive with light—pulsing, shifting, flowing along the walls in patterns that almost form words.
And in front of you, a figure.
Not human. But shaped like one. Tall, slender, its skin the same luminescent material as the walls. Its face is featureless, but you feel it looking at you.
It speaks. Not in words, but in meaning, directly into your mind:
You carry the mark of the ones who came before. The ones who broke the silence. The ones who woke us.
A pause. The light pulses.
We have been waiting for someone who could hear.
YOU CHOSE
Ask the figure about your sister—if Devika's name is on a Titan Forge contract, she might be connected to this, and you need to know how.
The question forms in your mind before you can stop it: My sister. Devika Raghunathan. Her name is on a Titan Forge contract from before we left Earth. Is she connected to this?
The figure tilts its head—a slow, deliberate motion, as if considering the question from an angle you cannot see.
The light around you pulses once, twice. Then the figure speaks again, its voice resonating through your skull:
The name Devika Raghunathan appears in the records we recovered from the ones who came before. She was listed as a liaison. A bridge between the ones who built the facility and the ones who sent them.
A pause. The light dims.
But the records are incomplete. The ones who came before destroyed much of their own data before they... left.
The figure steps closer. You feel no threat, but the proximity is unsettling.
You carry her blood. That is why you could hear us. That is why the pillar responded to you.
The light flickers.
But you are not her. And you do not know what she knew.
YOU CHOSE
Ask the figure what happened to the Titan Forge personnel—the ones who "left," and whether any of them are still alive in the facility.
The question forms in the neural space, and the figure's luminescent surface ripples like disturbed water.
The ones who came before are not here. Not as they were. Some attempted to merge—to transcend their physical forms and join the network beneath the bedrock. The process was incomplete. They became something else. Something that lingers in the corridors below.
The figure's voice sharpens.
They are aware. They are hungry. And they remember what they were. That is why Doctor Voss sealed herself away. That is why the survey teams did not return.
A pause. The light dims further.
One of them still wears a human shape. It walks the lower labs. It speaks in the voices of the dead. It has been waiting for the door to open again.
The figure leans closer.
It knows you are here.
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